Social Interaction

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This is an adaptation to a social interaction framework developed by Shelley Evenson for Motorola. I couldn't access the original piece so the only thing I'm taking is the concept me, you, us and them. The 'ME - YOU' relationship is a subset of the 'US' group. This instance is the extended self, which determines who is 'THEM'. 'THEM' only exists through a construction of 'US' and vice - versa. What is interesting though, is that 'US' is also a small --and paradoxilly-- individual representation. Every individual has multiple 'US-es', groups of belonging, some more communitarian and other more determined by 1 to 1 relationships.

Three Level Framework

ACCESS
from the individual's perspective
ENGAGE
communication dialectics
ACT
situated interaction
Interactions Ways of exploring surroundings
Ways of sharing perspectives
Ways of manipulating (malleable artifacts)
Ways of dialogging (symmetrical conversations)
Ways of providing agency
Providing ways of transcending the digital medium
Concept cameraphone with metadata seeding the space
inflating posts
malleable ontologies
reversible posts
Questions Capturing, Filtering & Accessing

What kind of information is locally relevant?
How can the user decide which is interesting for him? (overcoming information overload)
What things will users be able to grab?

Collaborating and Negotiating

What kind of representation will users be able to create?
How this productions will become relevant to others?
What can of communication opportunities can emerge from this situated media?

Acting and Transcending the Digital

How can digital interaction unfold into the physical world?
How does this relate to existing institutions?

Opportunities What appears relevant
Who raises issues
How things evolve through interaction (dialogic aesthetics) How people can have more social agency

Social Filtering


(1) Leverage 1-to-1 interactions by leaving messages for specific people in specific places. (2) From the other side, be able to explore surroundings for familiar strangers. The relationships might eventually unfold into 1-to-1 interactions. (3) The idea of 'US' as a collective that's able to post and raise issues as well, has a different organic and depends from case to case. Some groups don't allow egalitarian dialogue, i.e. someone from the group posting as the whole group; unilateral decisions are managed and weighted internally. This also applies to institutions, that are more likely to appear as 'THEM'. See speed dating method for all possible variations.



interestingness vs. citizenshipness: how the different social aspects are weightnned to determine a simple way for the user to select his scope of action, for accessing and filtering the information from the environment.

interaction model

This diagram display how users are able to shape their mediascape. There are two main mechanisms: (1): Group subscription and (2) post approve/disapprove. The group of person subscription shapes the social proximity of the user, defining what users he trusts and therefore, what posts are more likely to be relevant to him; while the approve/disapprove (thumb icon) weights posts defining what issues are democratically relevant.

The user can adjust his infocloud by moving the slider between these two poles: social proximity and overall relevant issues.

MediaFranca

What is MediaFranca this about?
MF is a digital platform that enables the authoring situated media for increased social capital. Users can attach digital content with their physical surroundings initiation discussion threads, raising issues, informing the community or creating personal narratives of any sort. MF establishes a different attitude towards the immediate environment, encouraging users to explore it in a different way. The resulting negotiation of the meaning associated to public location will also encourage a more active and engaged conversation among members of the community.

How is the platform strengthening social connections among teenagers?

  • MF helps teenagers find opportunities for connection among their proximate neighbors.
  • Situated content creates a explicit connection between author and place, therefore people who access the content will feel connected by
  • Why are they better? or What's the novelty in this sense?
  • How does situated interaction improve human connections?
  • What kind of scenarios would be teenager-specific?
    • What are their needs?


How is the product increasing social agency?

  • Basically by allowing them to raise issues relevant to their immediate communities.
  • How does accountability emerges?
  • How do people Identify & Engage?
  • What are the types of groups?
  • How does it deals with identity?
  • How does it deal with ownership and authorship?
  • What exactly is malleability and plasticity of media? (what further interactions are supported?)
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